Final render of my textured tree model
Look of the model before texturing
Wireframe or tree model
I used a sculpting tool to pull out parts of the tree so the intertwining parts looked more like branches
Here I reduced the poly count to smoothen the shape
I then used Zbrush to merge all objects together using the zremesher
I started by using Maya to get the base shape of the tree
My design for the twisting tree