Final Scene Composition Render showcasing my character and environment art
Evolved Marine Worm - Character Turnaround
Marine Worm Character Design - Final Render
Wireframe turntable render showing model retopology
Creature design painted using Substance Painter
Colour palette created from reference using Adobe kuler
Reference image used for creature design's colour palette
Low-Poly mesh after look development
High-poly model textured using ZBrush for Baking
UV mapping
Image of new mesh
Mesh Retopology
3D digitalised model of initial clay sculpt created using photogrammetry
Initial character design sculpt for an evolved marine creature