Posed Character Turnaround - Noodle enjoying some cauliflower whilst perched on a Toadstool
Character Turnaround - TPose
Adding character's fur using Xgen groomable splines
Connecting up the eyeballs to the skeleton
Movement test whilst painting weights
Rigging my Character in Maya using Advanced Skeleton plugin
Texturing the base colours of my model using Substance Painter
UV mapping of model
Retopology of Model once imported into Maya from Zbrush
Character Model - Front View
Character Model - Side View
Character Model - Front 3/4 View
Character Design Sheet