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Spinosaurus Texturing/Lighting Render Tests

Here is a render of the spinosaurus that I did once I had animated it and colour-graded the render layers to practice my animating and colour-grading skills.

Here is a full-body render of the spinosaurus which I did after slightly adjusting the lighting and displacement map of the body texture so that it was less reflective.

Here is a full-body render of the spinosaurus which I did after slightly adjusting the lighting and displacement map of the body texture so that it was less reflective.

Render of the Spinosaurus sniffing the plants

Render of the Spinosaurus sniffing the plants

Close-up render to show the detail on the spinosaurus's head

Close-up render to show the detail on the spinosaurus's head

3/4 view render

3/4 view render

Once I was happy with the final look of the dinosaur and the lighting and an image plane had been added for the background I then did my first final render using redshift as the render engine,

Once I was happy with the final look of the dinosaur and the lighting and an image plane had been added for the background I then did my first final render using redshift as the render engine,

Here is a screenshot of the Hypershade nodes I created to re-apply the textures to the dinosaur in Maya.

Here is a screenshot of the Hypershade nodes I created to re-apply the textures to the dinosaur in Maya.

Here is a pre-rigged Spinosaurus model I was given by Moonbug Entertainment to allow me to practice adding textures and lighting to a different dinosaur.

Here is a pre-rigged Spinosaurus model I was given by Moonbug Entertainment to allow me to practice adding textures and lighting to a different dinosaur.