Final render of both coloured Bishop models posed together with lighting
Final render of my White Bishop once a light source had been added
Final render of my Black Bishop once a light source had been added
My model once I had used hypershade to link up my texture maps in Maya. I also textured a darker version to be the 'black bishop'
low-poly and high-poly versions of my bishop model ready to texture in Substance Painter
UV mapping of my Bishop model
Wireframe of low-poly model
Here is a Bishop I modelled as part of my chess set personal project
Here is the reference image I used for my Bishop model