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Bishop Models

Final render of both coloured Bishop models posed together with lighting

Final render of both coloured Bishop models posed together with lighting

Final render of my White Bishop once a light source had been added

Final render of my White Bishop once a light source had been added

Final render of my Black Bishop once a light source had been added

Final render of my Black Bishop once a light source had been added

My model once I had used hypershade to link up my texture maps in Maya. I also textured a darker version to be the 'black bishop'

My model once I had used hypershade to link up my texture maps in Maya. I also textured a darker version to be the 'black bishop'

low-poly and high-poly versions of my bishop model ready to texture in Substance Painter

low-poly and high-poly versions of my bishop model ready to texture in Substance Painter

UV mapping of my Bishop model

UV mapping of my Bishop model

Wireframe of low-poly model

Wireframe of low-poly model

Here is a Bishop I modelled as part of my chess set personal project

Here is a Bishop I modelled as part of my chess set personal project

Here is the reference image I used for my Bishop model

Here is the reference image I used for my Bishop model