Final render of both coloured Rook models posed together with lighting
Final render of my White Rook model once a light source had been added
Final render of my Black Rook model once a light source had been added
My model once I had used hypershade to link up my texture maps in Maya. I also textured a darker version to be the 'black rook'
Here are the low and high-poly versions of my rook I created so I could use the high-poly model for texturing in substance painter
Here is the UV mapping I created for texturing my model
Wireframe of low-poly model
Here is a Rook I modelled as part of my chess set personal project
Here is the reference image I used for my Castle/Rook model