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Rook Models

Final render of both coloured Rook models posed together with lighting

Final render of both coloured Rook models posed together with lighting

Final render of my White Rook model once a light source had been added

Final render of my White Rook model once a light source had been added

Final render of my Black Rook model once a light source had been added

Final render of my Black Rook model once a light source had been added

My model once I had used hypershade to link up my texture maps in Maya. I also textured a darker version to be the 'black rook'

My model once I had used hypershade to link up my texture maps in Maya. I also textured a darker version to be the 'black rook'

Here are the low and high-poly versions of my rook I created so I could use the high-poly model for texturing in substance painter

Here are the low and high-poly versions of my rook I created so I could use the high-poly model for texturing in substance painter

Here is the UV mapping I created for texturing my model

Here is the UV mapping I created for texturing my model

Wireframe of low-poly model

Wireframe of low-poly model

Here is a Rook I modelled as part of my chess set personal project

Here is a Rook I modelled as part of my chess set personal project

Here is the reference image I used for my Castle/Rook model

Here is the reference image I used for my Castle/Rook model